The "Gravitocycle" project began in 2023. At that time, I was only able to model basic shapes without applying proper textures, so I had to put the project away in a virtual drawer, waiting for better times.
https://www.artstation.com/artwork/98B08O
Some time has passed, and today I managed to return to the project and give it its final shape.
The inspiration comes from a Polish comic from the 1980s titled "Funky Koval", written by Maciej Parowski and Jacek Rodek (the scriptwriters) and drawn by Bogusław Polch.
The vehicle appeared in a few frames, so I had to invent many of its elements myself. To this day, I wonder how it parked (it had folding wings, but probably needed a "leg" like a bicycle or motorcycle – but in the end, I didn’t model it).
Additionally, I searched online for some industrial warnings and used them as stickers on military equipment. I think they add to the atmosphere.
I tried to maintain the comic style, especially in terms of color. I could have added more bevels (rounding) here and there – but in the end, I am very satisfied with the final result.
The entire project was a solid learning experience and an attempt to understand texturing in Blender, with a focus on giving the textures a sense of dirtiness. And well... I need to keep moving forward.
Who knows, maybe in a few years I’ll come back to it, change the colors, and animate it?